Naoso_EnemyPosition
A downloadable tool
Buy Now$4.00 USD or more
Naoso_EnemyPosition Sort Enemy Positions Into Columns Set Positions In Plugin Parameters Include Units By Using Notetags In Enemy Notebox Enemies Without Notetags Will Be Placed As Normal Notetags: <col:x> Replace x with Column Type *DEMO Allows For Only Melee Column Type Melee, Ranged, Boss, Backup, Extra Random1, Random2 Example: <col:melee> Using Random1 Will Randomly Place The Unit In Either Melee or Ranged Using Random2 Will Randomly Place The Unit In Either Backup or Extra [ Version 1.2.2 ] Minor Changes To Code Optimization [ Version 1.2.1 ] Enemy Unit Column And Index Available to Reference In Battle Example: $gameTroop.members()[x].column $gameTroop.members()[x].columnIndex Damage Formula Example: b.column == "Ranged" ? 10 : 20 *Not Available In Demo [ Version 1.1.1 ] Added Two New Column Groups! Added Horizontal Offset Parameter! [ Version 1.0.1 ] X and Y Now Accepts Integers Or Valid Javascript! [ Version 1.0.0 ] Plugin Finished! Credit: Naoso For Commercial & Non-Commercial Use (Pro) For Non-Commercial Use Only (Demo)
Status | Released |
Category | Tool |
Author | NaosoX |
Genre | Role Playing |
Tags | enemy-position, naoso, naosox, plugin, RPG Maker, RPG Maker MZ |
Purchase
Buy Now$4.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
Naoso_EnemyPosition.js 22 kB
Download demo
Download
Enemy Position Demo 6.3 kB
Comments
Log in with itch.io to leave a comment.
Hey hey, as a general FYI, you didn't update your @plugindesc to reflect the latest version number 1.2.1 in the Pro version. Also added this in the VS discord but asking here as well.
I'm building in some targeting stuff thats based on the enemies
columIndex
However the columnIndex being set doesn't seem to be correct?I have an enemy set directly as Ranged, whos columnIndex becomes 0 in battle. Another set directly as Melee whos columnIndex is 1. However when using Boss or a Random notetag its a bit wonky.
Ex: Using Random1 for an enemy. One Enemy is Up front as Melee and the other is Ranged position as intended. However the Melee one is set to columnIndex 0 while the Ranged positioned one is set to columnIndex 2. Boss is set to columnIndex 0 as well.
Ideal would be if the positioning determines the columnIndex a little more absolutely.
So any enemy in the Ranged Column should always end up with "columnIndex 1", All bosses should always be considered "columnIndex 4", etc.