A downloadable tool

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Naoso_EnemyPosition
Sort Enemy Positions Into Columns
Set Positions In Plugin Parameters
Include Units By Using Notetags In Enemy Notebox
Enemies Without Notetags Will Be Placed As Normal
 
Notetags:
<col:x>
Replace x with Column Type
*DEMO Allows For Only Melee Column Type
Melee, Ranged, Boss, Backup, Extra
Random1, Random2
Example: <col:melee>
Using Random1 Will Randomly Place The Unit In Either Melee or Ranged
Using Random2 Will Randomly Place The Unit In Either Backup or Extra
 
[ Version 1.2.2 ]
Minor Changes To Code Optimization
 
[ Version 1.2.1 ]
Enemy Unit Column And Index Available to Reference In Battle
Example:
$gameTroop.members()[x].column
$gameTroop.members()[x].columnIndex
Damage Formula Example:
b.column == "Ranged" ? 10 : 20
*Not Available In Demo
 
[ Version 1.1.1 ]
Added Two New Column Groups!
Added Horizontal Offset Parameter!
 
[ Version 1.0.1 ]
X and Y Now Accepts Integers Or Valid Javascript!
 
[ Version 1.0.0 ]
Plugin Finished!
 
Credit: Naoso
 
For Commercial & Non-Commercial Use (Pro)
For Non-Commercial Use Only (Demo)

Purchase

Buy Now$4.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

Naoso_EnemyPosition.js 22 kB

Download demo

Download
Enemy Position Demo 6.3 kB

Comments

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(1 edit)

Hey hey, as a general FYI, you didn't update your @plugindesc to reflect the latest version number 1.2.1 in the Pro version. Also added this in the VS discord but asking here as well. 


I'm building in some targeting stuff thats based on the enemies columIndex However the columnIndex being set doesn't seem to be correct? 

I have an enemy set directly as Ranged, whos columnIndex becomes 0 in battle. Another set directly as Melee whos columnIndex is 1. However when using Boss or a Random notetag its a bit wonky. 


Ex: Using Random1 for an enemy. One Enemy is Up front as Melee and the other is Ranged position as intended. However the Melee one is set to columnIndex 0 while the Ranged positioned one is set to columnIndex 2. Boss is set to columnIndex 0 as well.

Ideal would be if the positioning determines the columnIndex a little more absolutely. 

So any enemy in the Ranged Column should always end up with "columnIndex 1", All bosses should always be considered "columnIndex 4", etc.